Cowboy Bebop
The first session of my new Mothership campaign featured a game of poker between three humans and an android. One of my players came up with this system. I predict it'll keep coming up in this campaign, the players seem to like it.
- The higher your dice pool total the better your hand
- Each player starts by rolling 2d10
- Place bets (call/raise/fold) each round (clockwise around table from dealer)
- Roll another d10 each round
- Everyone shows their hand after 5 rounds
- Highest number wins
- Telepathy. Definitely counts as cheating. You can peek at one other player's hand.
- Uncanny valley. Your face is inhuman and unreadable. You can announce your bet last in the turn, no matter where you sit.
- Marked cards. You'll absolutely get beaten up if you're caught using them. You get to peek at anyone's hand at any point in the game, but you'll need to pass a skill check to get away with it.
This seems like it strikes a good balance between abstraction and agency; definitely using this for the next time players get casino cravings!
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